![]() Went with Hive Mind due to their rapid ability to respond when something happened to individuals and their focus. I present it here as a suggestion of how they might be formed up in a finished product. ![]() Here is my current build, of course it relies on various mods to fill in pieces closer to the theme. I've always kept a running effort to create a Shadow race for my Stellaris. Maybe this could be mirrored by making "habitable" worlds that represent the Mars-like worlds, with nobody having them as their home type. In fact the latter, other than species homeworlds, seem a bit rare. This would allow people to focus their efforts.Īlso one thing about B5 is that it seems like many/most colonies are of the domed city variety, as opposed to being on existing livable planets. "Structural" changes (disabling or changing endgame crises, setting up any of the above scenarios, changing planet types or terraforming costs) If scenarios are possible, I'd suggest Dilgar War, Earth Minbari War, Babylon Project (ie the start of the series), second Narn-Centauri War, Shadows-Vorlon War, and EA civil war as good potential start dates.Ī thought on managing workload: divide the project into sub-projects. Is it possible to set Stellaris up like other Paradox games, where you have a static scenario? Or are we locked into the usual 4x model of everyone starting more or less equally. And also to suggest the League members as well as the Dilgar. I just want to voice my total support for this endeavour. I have a Github repository set up for anyone who wants to view my code or contribute to the mod. It's easy to say "Pak'ma'ra!" but if you do that and send me a batch of edited portraits, I'm much more likely to get that going. Feel free to contact me, or use the discussion boards for healthy debate! I'm open to any suggestions anyone may have, but I do appreciate any assistance you can provide. If you would like to contribute to the project. This project is actively in development, and improvements are made as often as time permits. "War in Heaven" trigger between Shadow/Vorlon Default Fallen Empires have been disabled and replaced.Ĭustom Galaxy (Authentic Babylon 5 System Names) Spawning emphasis on the Shadow/Vorlon if low number of Fallen Empires selected to ensure they are usually in game. ![]() The Babylon 5 Project offers 4 playable races, with custom portraits, flags, icons, and name lists.Ĭustomized Fallen Empires (First Ones) with relevant empire behaviour, flags, and system init. YouTube stats: 2 new videos uploaded yesterday.The Babylon 5 Project brings the Babylon5 universe to Stellaris! (*updated for 1.4.1, major update coming soon) Tags: City Builder (310), Real Time Tactics (300), Colony Sim (291), Medieval (289), Building (286), Sandbox (286), Economy (273), Management (272), War (271), Military (268), Base-Building (263), Strategy (257), RTS (251), Real-Time (250), Isometric (157), Top-Down (155), Historical (147), Open World (137), Simulation (134), Resource Management (119)Ĭategory: Single-player, Multi-player, PvP, Online PvP, Steam Achievements, Steam Trading Cards, Steam Workshop, Steam Cloud ![]() Languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese Tax, torture or treat your peasants! Rehabilitate criminals or sentence them to death? Decide as you enjoy jousting over a lavish banquet, all while under siege from the warmongering Lord Barclay.ĭeveloper: FireFly Studios Publisher: FireFly Studios ![]()
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